This may be fixed with the max-speed solution of the DreamPi rather than internet connections of the era, but we won't know that until the game is brought back online either. ![]() It appears the online side of Daytona was 60fps smooth, but the opponents car would jump/teleport from spot to spot at times. If that's the case, building a modified save file for the VMU would be the logical way to reroute the server (however the server would need to be set up and ready to go). The Daytona USA access save file is likely the key that told Daytona where to connect. This review gives us a lot of information on the set up of the Daytona USA online system, at least in a general sense. And if you have a hard time finding your pals for a race, there's a handy User search that searches by the player's handle. Once you're in a lobby, you can chill and chat or setup games and although you don't necessarily need a keyboard to chat (a dropdown keyboard will come up on screen if you don't), we all know how much fun typing with the DC pad can be. Additionally, you can create your own lobby as well. At this point, there are two main severs to access, each with Beginner, Intermediate, and Expert lobbies for players to hangout (24 lobbies in all). Once you've downloaded the save file, you can no enter Network Battle. This is pretty painless, as you go through the standard creation logins of username, passwords, and optional information to fill out. However, before you play online, you do have to go to the Daytona homepage and download an access save file from the site. First off, unlike Phantasy Star Online there's no serial number or card key you have to enter when you wanna play Daytona online.
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